オフィシャルに I am having problems with my Voodoo video card.
If you have a Voodoo video card, you may need to install the latest drivers for the card; the drivers can be found at 3dfx's Download page. http://www.3dfx.com/downloads.htm
-Added river/coastal patrol boats -Added Naval facilities -Added Naval persona tracking -Added the PzIIc -Added new gunsights for all tanks and AT weapons -Added code that allows the troop weapons to be bore sighted -Bore sighted all current troop weapons -Added AA autogunners to all current CPs and airfields -Added a "bunch" of new CPs -Added preliminary rank advancement through mission completion -Added mission scoring primitives -Added UI support for naval bases and CP markers -Added an easter egg -Added a feature that slows down vehicles and troops when they are in the water -Added a feature that limits troops mobility in the water, and "sinks" them to shoulder deep -Fixed a dump to desktop at initial game load -Fixed a chat mouse focus issue in the channel select field post spawn -Fixed the flying troop bug -Fixed a load stutter on the in-game map -Fixed red-black out bug on VooDoo cards. VooDoo card users will now see correct feature functionality -Fixed a bug that allowed some tank commander positions to use binos when still buttoned -Audited the ammunition for the tanks
ver# 01317 -Fixed a CTD in vehicle management -Adjusted speeds for troops injuring off of trucks -Added new terrain files -Added debug statements for bad data return
ver# 01316 -Added new sounds for FPS hits -Tweaked new tank main gun reload sounds -Changed satchel charge damage values (look out!) -Changed collider values for tanks and troops to prevent infantry from "penetrating" with small arms -Added new terrain -Added new terrain buildings
ver# 01315 -Fixed troops falling off of trucks, and dying in crashes -Redid all map icons -Redid all in-vehicle screen display text -Fixed mouse cursor disabled on death bug -Fixed a hit sound loop on trooper death -Ju87b pilot armor reduced from 15mm to 8mm based on further research -French tanks' machineguns now use 149 round drums -A bug that allowed infantry to bypass tank armor when shooting under certain circumstances fixed
649 名前: 名無しさんの野望 投稿日: 01/11/16 10:53 ID:Lq9q1SJJ
ver# 01314 -New settings app features a new tab that allows for in-game functions to be set -Icon revamp is finished; they should look sharper and function better -Fixed the bomb collider to detect high altitude drops more effectively -Fixed troops colliding with vehicles (troops can be run over again) -Crashing a vehicle at speed should cause riding infantry to fall off (and be potentially damaged) -Crewmembers on multicrewed planes can now red/black out -Added in-game clock, tied to the game time of day (use "numlock" to view) -Automatic weapons should now behave correctly for other players in view when you see them fire -Bf109/Bf110 elevator trim changes now visible in 3d model, also aileron droop on flap deployment -Riders of vehicles can now jump off at any time, with damage if the vehicle is going too fast -47mm AT gun should be movable over most terrain now -P38(t)'s machinegun now aligned with gunsight -P38(t) and PzIIIf's ammo loads revised to match historical loads -Char B1's hull machinegun has been realigned -New interior main gun sounds for the tanks
ver# 01313 -Added seperate color for squad-member icons -Finalized forced-exit after death -Changed the red-out at wounding effect to be less opaque -Added a feature in the "settings.exe" app that allows a player to select mouse pointer to be "off at spawn" -Added transparency to the in-flight map (this will be variable in settings.exe for next release) -Enhanced "Death Cam" feature -Icons now do not display type or name until color fade-in is at least 50% complete
650 名前: 名無しさんの野望 投稿日: 01/11/16 10:54 ID:Lq9q1SJJ
ver# 01312 - Settings.exe has a "Disable cursor at spawn" check box on the Misc page. - Map (In game and UI) memory savings Test heavily!!!! (less disk thrashing) - In game map is transparant. Anticipate transparancy level control for next verson. - Forced exit on death. This is incomplete but will despawn you if a "kill" is achieved. Expect refinement to require full crew death before respawn. - Yellow flags should be fixed.
ver# 01311 - Worked on the strat updater. This will fix/give more information on the bad flags that appear.
新しいテストがハヂマタ。 ver# 01401 -Added Blenhiem MkI -Fixed Zbuffer error on video card call. WWIIOL was not looking down the list of available Zbuffer depths, and defaulting to the first valid depth. -Added new capture bunker objects -Added new armybase fence object -Fixed a bug in detecting valid spawn objects -Fixed croutch collider on troops
最近OFPやGRに飽きてきたので、久しぶりにWorld War UOnline をしようと思いさっそくインストール♪ でアカウントとパスワードを入力して出撃!とおもったら変なページに突然飛ばされたんです。 見てみるとアカウントがInactiveになってるんです。 おかしい、課金が始まってから一回もログインしていないので30日間フリーは残ってるはずなのに・・・ なるほど30日間フリーはログインしようがしまいが関係なく過ぎ去ってしまわれたのね(TT よし今度は14日デモでチャレンジだ!というわけでさっそくデモをDLしようとしたら過去にやったことあるやつは遊ばせてやんないよ、とほざくんです。 けっ、もうやってらんないよ。CRSの馬鹿やろ〜(TT 僕と同じ体験をした方いませんか。 そうじゃないとやってられません。 World War UOnlineやりたいよ〜、でもクレジットカードもってないよ〜。
>>890 World War II Onlineだけでなく、Aces HighとかWarBirds系の 大人数参加型のコンバット系ゲームは、敵がしっかり連係 して攻めてくると、防御側が少数だとどんなにがんばっても どうしようもないような状況に追い詰められることがある (ユニットの性能の限界を超えてしまう)ので、敵に押し切ら れちゃってもあまり気にしない方がいいです。